I read Kerry Whisnant's paper on predicting baseball scores with the formula he devised. He claims that when compared to the Pythagorean Formula (runs scored^2/runs scored^2 + runs allowed^2), his formula cuts the error in half. By adding SLG. for and SLG. allowed into the equation, one can compensate for the distribution of runs, as well as the actual runs themselves.
His formula is:
W1/L1 = (RPG1/RPG2)^a(SLG1/SLG2)^b
where a = 0.723(RPG1+RPG2)^.373, and b = 0.977(RPG1+RPG2)^(-.947)
My question is directed at those who model baseball: Does his formula actually improve upon Bill James' decades old formula? What are it's limitations (ie, is it well suited to project single games or full seasons)?
In a few of my toy models, his formula in place of the pythag. formula almost always makes the favorite a larger favorite.
Thoughts? Experiences?
His formula is:
W1/L1 = (RPG1/RPG2)^a(SLG1/SLG2)^b
where a = 0.723(RPG1+RPG2)^.373, and b = 0.977(RPG1+RPG2)^(-.947)
My question is directed at those who model baseball: Does his formula actually improve upon Bill James' decades old formula? What are it's limitations (ie, is it well suited to project single games or full seasons)?
In a few of my toy models, his formula in place of the pythag. formula almost always makes the favorite a larger favorite.
Thoughts? Experiences?
